KID’S Living Lab is born, a pioneering initiative designed to anticipate challenges in child well-being and drive new solutions.

KID’S Living Lab is an initiative jointly promoted by KID’S CLUSTER, IAAC / Fab Lab Barcelona, Descoberta and D’EP Institut, with the support of ACCIÓ, aimed at developing a new model of collaborative innovation focused on child well-being. KID’S Living Lab is an initiative jointly promoted by KID’S CLUSTER, IAAC / Fab Lab Barcelona, Descoberta and D’EP Institut, with the support of ACCIÓ. Its aim is to develop a new model of collaborative innovation focused on child well-being. To this end, KID’S Living Lab adapts the weak signals methodology to the child and family context. This approach makes it possible to identify emerging changes and trends that may have a significant impact on the future. Based on these signals, the project develops tools and methodologies that help explore future scenarios, identify opportunities and generate new solutions. The initiative addresses child well-being from a holistic perspective, incorporating dimensions such as physical and emotional health, education, social relationships, community participation, living environments, play, culture and personal development. One of the project’s distinctive features is the active participation of children and families in innovation processes. KID’S Living Lab is based on the idea that children should not only be the recipients of solutions, but also active agents in identifying challenges and building possible responses. The project is developed following the quintuple helix model, promoting collaboration between companies, public administrations, research centres, citizens and the environment in order to address complex challenges from a shared perspective. Through the development and validation of new methodologies, participatory tools and pilot tests in real-life settings, KID’S Living Lab aims to help position Catalonia as a benchmark in innovation applied to child well-being and in the generation of solutions with social impact.

VRGreen Adventure empowers children for a sustainable future

VRGreen Adventure is an innovative initiative to respond to the growing need to encourage pro-environmental attitudes in pupils from an early age. This project, co-funded by the Erasmus+ programme of the European Union, is led by the DEP Institut and created various educational materials for students to become agents of green change. Within the framework of the project, the following has been created:

  • an Interactive Learning Programme that includes 360º videos on the 7 environmental themes of the project,
  • an augmented reality Game, and
  • a digital Green Guidance and Career Information Guide - including the presentation in 360° videos of 18 green professional profiles that are best viewed with Virtual Reality glasses.
The adventure, summarised in this video, officially lasted 2 years, ending at the end of August 2024, but D'EP Institut and its partners continue to use the innovative resources generated. The project has the following European partners - 7 organisations from 4 different countries:
  • D'EP Institut - Spain (coordinating partner).
  • PROGRESSUS Research & Counselling IKE - Greece
  • THEMISTOKLIS - Greece
  • SCP - Cyprus
  • PASCAL English School Lemeses - Cyprus
  • Union of Parishes Gondomar (S. Cosme), Valbom and Jovim - Portugal
  • And in our context, Escola GEM - Spain
More information and resources on the project website.

CulturaUniversalis offers workshops on creative activities

The Cultura Universalis project aims to develop and test a series of culture-based creative activity workshops and an interactive online game to improve intercultural competence and prosocial attitude through art in children aged 7- 14, whose character and potential are still developing, so their receptivity to different stimuli is broader. Cultura Universalis aims to develop and test a series of culture-based creative activity workshops and an interactive online game to improve intercultural competence and prosocial attitude through art in children aged 7-14, the character and potential of those that are still developing, so their receptivity to different stimuli is broader. All the materials are organized through 7 themes:

  • Landscapes
  • Traditions
  • Costumes
  • Painting
  • Sculpture
  • Food
  • Literature
All the materials include information on the five types of the project consortium (France, Greece, Poland, Latvia and Spain) plus some references to the non-European cultures most present in the project countries. Three main results have been created: O1: Workshops - A training program for the improvement of intercultural competence through art, in order to sensitize students about cultural diversity and improve their behavior towards people of different cultures, as well as broaden their knowledge of didactic methods to improve intercultural competence. O2: CU Game - An interactive game that tests the knowledge acquired during the training program and, in addition, teaches and tests attitudes, beliefs and improves the prosocial skills of students towards their peers with religious characteristics, origin and background various. O3: Manuals for students and for teachers - A digital manual for children and a digital accompaniment for teachers with the aim of guiding them before playing, helping them during the game and also including additional creative activities to improve intercultural competence. All materials are available on the project website:
http://culturauniversalis-project.eu/

Support in the evaluation of the projects of the Reference Point Association

Reference Point is an association that supports young people under guardianship, former wards, and/or at risk of exclusion in their emancipation process. During 2022 and 2023, D’EP Institut has supported the association in evaluating projects related to:

  • - social mentoring (Referents and Atenea);
  • - family nucleus reception (Acull);
  • - housing alternatives (Llars el Pas)
The evaluations have served to review the logical framework of the projects, analyze the implementation, and perceived results using quantitative and qualitative techniques.